David Padilla pushes the boundaries of digital design with dark fantasies


Previously, we looked at how Acer’s ConceptD laptop can power very complex digital builds, as seen in the creations of digital artist Lucy Hardcastle. This time, however, we ask David about how he brings out intrigue and mystery in a scene and how SpatialLabs Edition has helped his creative process. “It was a fabulous experience,” he tells us. “It helps you with interesting tools throughout the development process of a project.” Above all, the latest developments of SpatialLabs Edition have allowed him to better visualize the content of his work. By combining an eye-tracking solution, stereoscopic 3D display, real-time rendering, and artificial intelligence technologies, SpatialLabs Edition delivers a one-of-a-kind stereoscopic 3D viewing experience. “The ability to view models in real time and quickly was definitely key to streamlining the design process,” says David. In turn, he was able to add new ideas along the way, shaping his works to be the best they could be through this accelerated back-and-forth process. “In this project, I was able to view my rocks from all angles before processing them so that I could correct some details before animating them,” David adds on the ease of the process. It was the first time he had used a ConceptD product and he was “totally surprised by the range of possibilities” offered. Creating digital artwork takes a lot of work for a machine, and even less technical effort for any digital artist. David therefore greatly appreciated a tool designed precisely for the needs of the digital designer.

David’s first work Gravity, plays with the relationship between a rock and its gravitational force. The floating sculpture converges with the unseen force in a mysterious way, eventually leading to the rocks collapsing. The designer prescribed two key and contrasting behaviors for the rocks – order and chaos – which he played on through animation. “The rocks converge in a certain harmony until they collapse and fall under the effect of gravity,” he describes. Created entirely in Cinema4D, David imagined the animation as two bodies that “orbit around an attractor and in a certain sequence of time”. Gravity then exaggerates the effects, adding an element of drama without forgetting a narrative arc.


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